So, FFG now offers a POD Dreadfleet-themed NPC expansion for WFRP 3e, Legends of the Warhammer High Seas. As usual in the Warhammer FRP fandom, some people immediately experienced searing chest pains because this is a “shameless corporate tie-in” and, you know, Warhammer is the Bible and Jesus action figures are sacrilegious. Or something.

I’m being snarky, but I do get the criticism. Is this a rather gimmicky marketing attempt to get some crossover love between minis gamers and WFRP fans? Sure. Is it a necessary or even particularly useful item for most GMs? Not at all. Will it be awkward to stick these NPCs in the middle of most WFRP campaigns? Of course, especially since the Captains skew towards higher-fantasy content than a lot of the rest of the WFRP canon. Will the product make ridiculous completist fangirls like me rush out and buy it in a frenzy of “gotta catch ’em all” in a way that makes 1e/2e players cringe? Yep, although to tell the truth, I’m a bit behind on my WFRP-purchasing fanaticism at the moment.

All that being said, though, I think a good GM could use these cards for some excellent crossover gaming if his group plays both RPGs and board games. I’d arrange the sessions something like this:

Let your players pick boats via a lottery system or somesuch; I’d probably let a player who had contributed a lot of intangibles or gotten a lot of kudos for RP in my main campaign pick first. Give everyone a week to read the background for his captain and the rules of the game. Play the “one player per boat” variation of the Dreadfleet game. Document what happens to each boat over the course of the session.

Now go back and pick a boat that played a particularly dramatic role in the battle. A GM might choose the winning ship, or he might choose the ship that got destroyed near a rock, leaving its passengers adrift in the ocean. Did the crew make it to that rock, or did they get devoured by sea creatures? With your play-by-play of the “big picture” from the Dreadfleet session, set up a one-off or a couple of one-off sessions in which your players roleplay through what happened on one or two of the ships. What was it like for that captain and his crew during the sea battle? What occurred before the ship sailed? If the ship and crew survived, what happened afterwards? Perhaps they experienced something even more horrifying than the ferocious sea battle itself!

Now, here’s the thing: your players will already know the outcome of this particular scenario, since they ‘lived’ it the session before. If you have a group that loves to enact character drama, the chance to act out what happened behind-the-scenes might make for enough fun to keep them busy. If you’ve got a more tactical or puzzle-oriented group, give them a secondary objective. Sure, they “know” (on a meta-game level) that their ship will eventually sink, but they’ve got to save MacGuffin X before it does. Alternately, you might have the chosen captain experience the Dreadfleet session as a dream, and the players must work hard to keep the tide of battle moving in the right direction. Players react differently when they think they know the outcome of a story, and a skilful GM can use that to his advantage as he plans the session. Surprise excites players even more when they don’t expect it. You’ll also get to delight some players by allowing them to play high-level NPCs as PCs; in fact, I would envision breaking up the retelling of the story into short “chapters,” letting a different player take the role of the captain in each chapter so that everyone gets a chance to play a badass.

Either way, I see this expansion as a way for players to experience a different aspect of the WFRP universe in their storytelling. It won’t present quite the same level of oppressive misery as the majority of traditional WFRP scenarios in which PCs have to slog through knee-deep manure in the freezing rain while being chased by orcs and carrying a small child who might turn into a chaos beast at any moment, but let’s face it…any Warhammer GM worth his salt can find a way to make the PCs miserable on a boat.

GM hall of fame, by the way, goes to anyone who can work a Chaos-tainted nautical-themed pashmina afghan into his scenario.