Work ramps up today for the first time in several months, so I’m pleased to report that this will be the first blog post of the year drafted during a meeting! (I won’t get around to posting it during the meeting, but I will have started it then.)

Since acquiring the Mouse Guard Box Set, I’ve naturally put Mouse Guard on the table as a fall RPG option for my players. I now had an excuse to scoop up Reaper’s Mouslings Set, which I’ve been eyeing for a long time but had no reason to purchase. If you’ve just purchased the Set and are eager to play, you might want to know that the Mouslings seem to be in Reaper’s boneyard; it isn’t clear how much longer they’ll be on offer. On the other hand, MG is a fairly abstract game, so you certainly don’t need them to play. (In fact, I’m thinking of not using scenery at all. I know. It’s hard to believe I would ever write such a thing. Still, things change so fast in MG, and in the test game I ran, I found it so much more fun to go with what the players suggested than with what I had in mind that I don’t want to end up limiting my options with too much premade scenery.)

The Mouslings are a great set, and the tiny minis are delightfully detailed casts, although they represent quite a few ‘types’ of characters you’re not likely to play in the game. There aren’t Gandalf-like wizard mice in the Crane/Petersen game, for instance. Still, the Mouslings are a fun set to own, and they come in a handy carrying case with a handle, so you can…um..I don’t know. Carry them somewhere. Like on vacation. I can’t tell you the number of times I’ve been in a foreign country and had a sudden and desperate need for a variety of anthropomorphic mice miniatures. It’s been at least…hmm…no times. But if it does come, I’ll be set, and let’s face it–peace of mind is invaluable.

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